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Performance Driving Resource Sites:

Printed From: West Coast Fieros
Category: Events Section
Forum Name: Performance Driving
Forum Description: Autocross, Road and Drag Racing discussions
URL: http://www.westcoastfieros.com/forum/forum_posts.asp?TID=2112
Printed Date: 22 November 2024 at 7:07pm
Software Version: Web Wiz Forums 12.01 - http://www.webwizforums.com


Topic: Performance Driving Resource Sites:
Posted By: Bassman
Subject: Performance Driving Resource Sites:
Date Posted: 30 September 2010 at 4:30pm

Hey all,

Well...I think a few WCF members have caught the bug, told ya it was fun

Saying this, I would like this post to be a "Web Site Resource Thread", so I will create headers, then add the site name: URL, if you contribute just post it and I will cut & paste to the post and it will always be on top/1st post...easy to find...let's start with this and make suggestions, just wanted to get this started...Cheers all

Local Car Clubs:

PCA: http://pca-cwr.org/ - http://pca-cwr.org/

BCCC: http://www.bccorvetteclub.ca/index.htm - http://www.bccorvetteclub.ca/index.htm

UBCCC: http://www.ubcscc.com/index.shtml - http://www.ubcscc.com/index.shtml

VCMC: http://www.vcmc.ca/forum/content.php - http://www.vcmc.ca/forum/content.php

BMW: http://www.bmwccbc.org/ - http://www.bmwccbc.org/

Training:

Morrisport Advanced Driving: http://www.morrisport.com/index.html - http://www.morrisport.com/index.html

Driving Unlimited: http://www.drivingunlimited.com/index.html - http://www.drivingunlimited.com/index.html

Allen Berg Racing School: http://www.allenbergracingschools.com/default.asp - http://www.allenbergracingschools.com/default.asp

Auto Cross Driving Articles:

http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm - http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm
http://denniswoo.multiply.com/journal/item/41 - http://denniswoo.multiply.com/journal/item/41

http://63.196.113.82/8shark.html - http://63.196.113.82/8shark.html

http://www.tirerack.com/features/solo2/handbook.htm - http://www.tirerack.com/features/solo2/handbook.htm

Duke Performance:

http://ironduke7.tripod.com/Handling.htm - http://ironduke7.tripod.com/Handling.htm

Specialty Parts:

Drivers Edge: http://www.driversedgeautosport.com/ - http://www.driversedgeautosport.com/

PDM: http://www.pdm-racing.com/ - http://www.pdm-racing.com/

Solo Perfromance (Decals and much more): http://www.soloperformance.com/ - http://www.soloperformance.com/

Leatherup.com: http://leatherup.com/c/HJC-Open-Face-Helmets/3/136.html - http://leatherup.com

Tires:

Toyo (R888's): http://toyotires.com/ - http://toyotires.com/

KUHMO (V710's): http://www.kumhotire.ca/ - http://www.kumhotire.ca/

Hoosiers: http://www.hoosiertire.com/ - http://www.hoosiertire.com/

Suspension:

http://milehighfieros.8.forumer.com/viewtopic.php?t=966 - http://milehighfieros.8.forumer.com/viewtopic.php?t=966

http://bhughes.lonestarfieros.org/Fiero_Alignment/Home_Align - http://bhughes.lonestarfieros.org/Fiero_Alignment/Home_Align

General:

http://grassrootsmotorsports.com/articles/ - http://grassrootsmotorsports.com/articles/

http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm - http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm

http://denniswoo.multiply.com/journal/item/41 - http://denniswoo.multiply.com/journal/item/41

http://milehighfieros.8.forumer.com/viewtopic.php?t=966 - http://milehighfieros.8.forumer.com/viewtopic.php?t=966



 

 

 



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Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">



Replies:
Posted By: ZeroC
Date Posted: 30 September 2010 at 6:16pm
Tyler Suggestion :

http://www.westcoastfieros.com/forum/forum_posts.asp?TID=2106&PN=1 - http://www.westcoastfieros.com/forum/forum_posts.asp?TID=210 6&PN=1


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Posted By: Bassman
Date Posted: 30 September 2010 at 6:34pm
lol

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Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: ZeroC
Date Posted: 30 September 2010 at 6:43pm
i thought it was cleaver :) 


Posted By: Colby
Date Posted: 02 October 2010 at 6:40pm
You may want to add the articles Patrick shared earlier:
http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm - http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm
http://denniswoo.multiply.com/journal/item/41 - http://denniswoo.multiply.com/journal/item/41


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88 Formula 5 speed



Posted By: Patrick
Date Posted: 02 October 2010 at 7:02pm

I like including the actual article in my posts (along with the links) because we're all too familiar with links that become dead over time.

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I came across this interesting article http://www.gglotus.org/ggtech/autoxtips/autoxtips.htm - Here .

Autocrossing Tips

By Dick Rasmussen

[GGLC member Dick Rasmussen is a two time SCCA Solo II National Championship (one of which was in a near stock Twin Cam Europa, his current autocross car, in class A-Street Prepared, a class allowing for very well prepared Porsches) plus he won too numerous local, regional, state, divisional, and Pro Solo championships to list. Auto-X Magazine did a feature story on the author and his autocross career. This begins a three part series by Dick sharing his thoughts on autocrossing. However, it should be noted that Dick's ideas and practices apply to not only autocrossing, but road racing, vintage racing and even street driving.]

The sport of autocrossing is enjoying a surge in popularity unprecedented in its history. It is becoming "Big Time" as evidenced by a magazine for the sport, books and videos on how to drive faster, tire company semi's at events, tires designed specifically for autocrossing, commercial autocross driving schools, a professional series, lots of sponsorship and contingency money, and a recent National Championship event at which the total value of the cars for ONE street legal stock class approached ONE MILLION DOLLARS! Even a major DRAG RACING magazine has done an excellent article about autocrossing.

Autocrossing has become more complicated than it used to be and the level of competition has gotten so intense that it is very easy for new autocrossers to become overwhelmed by all the things they need to learn. The purpose of this article is to summarize much of what is covered in more detail in other places and to pass on some of the lessons I've learned (many the hard way) in over 12 years of serious autocrossing. Topics include practice, driving techniques and car preparation.

Autocrossing is a chance for people who enjoy driving to drive at or near a car's limit with little risk to their bodies or their finances. In addition it can be a competitive outlet and/or a chance to develop and show off driving skills and technical abilities. In other words, it is a sport and a hobby for the majority of participants and therefore should be FUN!

A quick second gear slalom or a series of offset gates which allows a skilled driver to make a car literally "dance" can be exhilarating, as can the thrill of learning how to catch an impending spin in a sweeper by applying more gas and a little counter steering. Knowing how to get on the power after a corner sooner than anyone else is very satisfying and can help win championships.

Most of the suggestions in this series are directed towards making it easier to drive fast enough to get a thrill and to feel good about how well you did while reducing the number of frustrating mistakes which detract from having fun.

The most important element in autocrossing is the driver! Therefore, let's start with driving tips.

During a Tracktime Driving School at Charlotte Motor Speedway, IMSA racer Amos Johnson was asked how he knew he could safely drive an unfamiliar stock sports car through the high banked NASCAR turns 3 and 4 so "fast". Amos replied, "It never occurred to me I couldn't." Amos could say this because his experience allows him to almost instinctively determine a car's limits and he knows he can recover from reasonable excursions beyond the limits.

To become consistently competitive against tough competition you too must instinctively drive very close to the limit and must be able to quickly and neatly recover if you overestimate the limit.

The only way to develop and maintain the needed skills is through practice. The following are some ideas that have worked for me which make practice more effective.

Practice includes three important aspects. One is pushing the car harder and harder under controlled conditions until you bring your limits up to the car's limits. Call this "calibrating the seat of your pants".

Second is repeatedly driving at or slightly above those limits so you get very used to what they are and how to recover from exceeding them. This repetition gives you the ability and confidence to "easily" drive near the limits in competition.

The third is trying different driving techniques to see which work the best. This does not include trying changes to the car. Experimenting with the car setup is "testing".

Begin by identifying the elements to practice such as slaloms, sweepers, braking, and shifting. Next find a place to work on one element at a time. Fortunately most autocross elements require very little space and speed and can, therefore, be done on weekends in empty industrial/office building parking lots with very little risk to your license or your car and, if you are careful, NO risk to other people.

As you begin practicing, GRADUALLY but steadily push the limits as you know them. Remember that until you get the tires sliding or spinning you haven't reached their limit. Once you finally exceed the limit, practice recovering. Keep in mind, however, that in autocross competition you DO NOT want to exceed the limit on purpose except in rare circumstances. What you are trying to do is find the limit and learn how to deal with inadvertently exceeding it.

When experimenting with technique, time the different techniques so you really know which worked better. A G-Analyst is probably ideal, but a stop watch is OK too. Try different lines. See how close you can get to pylons. When driving on wet roads with little traffic, try looking at your tire tracks in the rear view mirror. With practice, you can learn to put the tracks, and therefore your tires very close to lane lines, the shoulder, or any other reference mark on the pavement. Knowing where your tires are can save a lot of pylon penalties! In transient (very rapid change of direction) situations, such as slaloms and offset gates, get a feel for how the car feels just before you lose it so that in competition you can slow slightly before it's too late. Try using different gears in borderline speed ranges. See how the car handles in first gear versus second gear in a slalom. Determine whether you can use the extra power the lower gear gives you. See how much speed you really gain from accelerating for a few car lengths in a higher gear versus staying in a lower one and easing off the gas to stay at the engine redline. Every shift takes time and distracts from important aspects of driving at the limit. Each shift also increases the chance of making a mistake. Therefore, you only want to shift if the benefit is worth the cost and the risk.

Even though you are practicing, not testing, be aware of changes in the car, the pavement, and your driving which can be affecting times. It is important that you know what really caused each difference. Be analytical, be calm, take notes, and above all, be honest with yourself. Convincing yourself that you've found the fastest way when you haven't won't win autocrosses.

Well focused and executed practice really can make a difference. Before my first Nationals the published course map made it clear there would be "problems" I had never encountered. To prepare, I found places to simulate the problems and practiced and experimented extensively. What I learned made the difference between winning and losing. It can for you too.

 

THE "LINE"

The correct line is essential to getting the best possible run time and can easily make a difference of several seconds on a long course with many corners.

Driving the correct line involves more than placing the car on the correct portion of the pavement. It requires being able to do so while driving the car at or near its cornering, braking and acceleration limits despite unfamiliar course designs, pavement conditions, and car handling characteristics.

In autocrossing, essentially all corners including slaloms should be driven with a "late apex" line as shown in the drawings. As you pass the apex, you should already be as close to full throttle as the course will allow. The other types of cornering lines used in road racing rarely if ever are appropriate for the tight confines of autocross courses because they either result in a high number of time consuming mistakes or they are slower.

A major reason for using a late apex line is that it results in far fewer mistakes than does the use of early apexes. This is true on all courses but is much more apparent on relatively tight courses with lots of slow, tight turns. Many drivers make the time consuming and pylon eating mistakes which are guaranteed to result from not using late apexes in tight corners. Drivers will clip a cone with the car's inside rear tire because of entering too close to the inside of the corner (early apex) and then will have to creep around the rest of the corner before finally getting the car pointed down the next straight. In many instances the car may also hit pylons with the outside front tire or bumper because the driver's line and/or speed simply do not leave enough room to make the turn.

Because even the most open autocross courses are extremely tight compared to any race track, in many instances the exit of one corner is the entrance to the following one. With no straight in between there is no chance to move from the "wrong" side of the course to the "right" side before the next corner. It is extremely important in autocrossing to give up a little exit speed from one corner, if necessary, to allow the proper line for the next corner. A late apex line permits this approach while an early apex line is likely to prevent it. It is very common to watch drivers get in more and more trouble as they progress through a course because they either cannot or will not move to the correct line.

Even if an early apex line is somehow executed with no mistakes, for most cars a properly driven late apex line seems to be faster. After years of watching many National Champion caliber drivers from close range I cannot recall anyone who commonly used an early apex.

In order to drive a late apex line, you must slow the car down in time to turn at the proper place. Even for the most skillful autocrossers, picking the latest possible braking point is extremely difficult because we do not get to practice on the course. I have found that being conservative and braking a little earlier than may be necessary adds much less to a run time than does braking a little too late. It also allows some "cushion" in case traction is less than expected or speed is still too high. When in doubt, brake early and if you determine it was too early, try a slightly later braking point on the next run.

If downshifting is necessary for a corner the shift should be finished, with the clutch back out, BEFORE beginning to turn. Very few people can corner at the car's limit while steering with one hand. Even fewer can shift instantaneously. Shifting while braking will result in fewer "errors" than shifting while cornering. Even more important it allows you to already be applying power when you pass the apex which means you can start accelerating much sooner. Most cars also handle better and give the driver more control while accelerating than while coasting or braking.

Finally, it is extremely important that while walking the course you plan the line you intend to use because once you start driving it will be too late to figure out the correct line and how to actually get the car on it. Not only must you memorize the course, you must decide exactly where the correct line is through all portions of the course. You must also decide approximately where to brake and where to shift. This can be very hard to do when you also want to socialize with your friends but it is essential! Try to limit the socializing to one walk through lap and then get serious for two or three other laps.

The line and techniques described here may conflict with those suggested by other writers. However, they have worked extremely well for many successful autocrossers so whether you are struggling to become reasonably competitive or are trying to find the edge to allow you to win, I recommend that you try these techniques to see if they can work for you.

 

THE CAR

To quote a recent Yokohama Tire "Famous Amos" ad, "A driver is only as good as his car." So far in Autocrossing Tips I have been concentrating on getting drivers as good as their cars. This is because even though a slow driver may go faster in a faster car, he really cannot determine how to properly set up a car to go faster unless he is driving very close to the car's limit and knows what it is doing at the limit. Now it is time to cover some ideas on how to make the car as good as its driver has hopefully become.

Unfortunately for people who are not technically inclined, car preparation and improvement is a very technical subject. There are some very good, very thick, very complicated books available about car preparation which I have read many times and still don't fully understand even though I'm an engineer. Fortunately autocrossing in stock classes does not require much more than a good feel for what the car is doing right or wrong and a knowledge of some basic principles of what to do to correct problems. If you want to compete successfully in the other classes, you'd better either learn the technical stuff, get excellent advice, or hire someone who knows how to set the car up for you.

This article is not intended to cover major changes such as different springs and sway bars, engine modifications, etc. I'll leave that to the books noted above. It does cover some basic principles of autocrossing preparation which I've picked up over the years.

Preparation starts with making sure the car is running right, the throttle opens all the way, the fuel and air filters are clean, there is enough fuel, oil and water, and the engine pulls smoothly through its normal rev range. You should use a stopwatch to measure and record benchmark acceleration times for various rpm and/or speed ranges so that as the car gets older or you make changes you have a reference for comparison. This is especially useful to reassure yourself just before a big event that the car is still healthy.

Once the car is running properly, tires are the next most important part of car preparation for autocrossing just like they are for all other forms of "racing". If at all possible, anyone running street tires on a car that sees significant street use should have an extra set of wheels for tires which have been proven successful at the SCCA Solo II Nationals. In race tire classes, fresh rubber is as important for autocrossing as it is for racing. Used race tires may be cheap but they are not the way to find out how good you are. In the rain all but the very lightest cars are better off on their best dry competition tires than on deep tread lower performance tires.

Test the brakes to make sure they are not pulling or locking up one or more tires. If brake balance is off, there are many ways to adjust it (see the "books"). In stock you can try different brands and "hardnesses" of brake linings and pads. Remember to stay with street compounds since race compounds need to be warmed up too much before working to be useful for autocrossing or street driving.

Check the general condition of the suspension and make sure nothing is broken or loose and that all bushings are in good shape.

Watch out with shock absorbers. It is fairly easy to get the front shocks too stiff creating "understeer" or the rears too stiff causing "oversteer" or excessive "wheelspin". However, some front wheel drive cars seem to work with very stiff rear shocks. Since shocks are expensive and frequently hard to install, I recommend thorough research prior to purchase.

Make sure the front suspension alignment is appropriate for your type of car. Most street tires like as much negative camber and positive caster as the rules will allow in stock and street prepared classes. Exceptions may be very wide low profile tires on cars with excellent suspensions such as late model Corvettes, IROC Camaros, and Trans Ams.

The experts are recommending one-sixteenth to one-eighth inch toe-out these days for cars which normally run toe-in. I haven't done any testing to compare different settings. However, my guess is that it is much more important on a car like a Mustang V8 which keeps a lot of weight on the inside front tire in a tight corner than it is on a mid- or rear-engine car which picks up the inside front tire in tight turns.

Be careful with toe-out on the street since it may cause instability at highway (or above) speeds. If you figure out how many turns of the tie rods it takes to switch between street and autocross settings you can adjust toe easily without alignment equipment.

Some independent rear suspensions have adjustable alignment. More negative camber is probably a good idea since it will help cornering but be careful because you may create too much wheelspin in a rear wheel drive car. Be very careful with rear toe unless you really know what you are doing. The books say (I have not tried it) that rear toe-out is very unstable.

Many autocrossers over-emphasize the importance of minor changes in street tire pressures and fool themselves into thinking they can feel a couple of pounds difference. Start with what the tire company or a fast competitor in a similar car recommends. Then check to be sure the tires are rolling all the way to the edge of the tread but not onto the sidewalls. If they aren't rolling under far enough, don't lower the pressures, drive harder! If they are rolling too far, try more air. In some cars you will not be able to completely avoid sidewall scuff.

Unless your car is grossly underpowered in a class where it is legal to make major horsepower improvements, power is not as important as traction and handling. Responsiveness (i.e., not bogging or stumbling) and the flexibility to minimize the need for shifting are much more important.

Since we get little or no chance to make more than minor changes at an event, the car should be set up for an "average" course. If possible, a car should not require "tossing" or "pitching" into a corner. Even if you are the extremely rare driver who can toss a car well consistently, there are too many corners on most autocrosses where it simply cannot be done. Conversely, the car should not spin at the slightest provocation. Such cars never let you feel confident. Plus if they are rear wheel drive they probably have too much wheelspin.

Different driving styles and ability levels can result in understeer for one driver and oversteer for another in the same car. Keep in mind that as you get faster or experiment with different lines your perception of the car's handling balance will probably change.

Whenever you make a change to the car, you must test it. Make one change at a time and make sure any performance difference is a result of the change and not some other factor such as tires, dirty course, driver error, etc. Remember that modifications do not necessarily help, despite what "everybody" says or assumes. Any professional racer can give plenty of examples of mods which either had no effect or slowed the car. Watch out for setups which only work if you don't make any mistakes.

Perfect runs are very hard to come by in autocrossing. A slightly slower, more forgiving setup will give you the confidence to drive closer to the limit than one which "bites" if you overdrive slightly.

One of the most critical aspects of car setup in any sort of racing is finding the optimum balance between corner exit understeer and corner exit oversteer. Too much of either ruins lap times. Try to find the combination of car setup, driving style and cornering line which allows you to brake hard, turn the corner, and then get to full throttle as soon as possible without making mistakes you cannot easily correct.

In my opinion, corner exit is the single most important factor separating consistent winners from the rest of the pack. Given otherwise equal cars and drivers, the driver who gets to full throttle first will win!

This article is the last of the series. I hope this helps make autocrossing fun for you. Remember that this is only a summary and doesn't cover everything you need to know to make you and your car as fast as possible. If you want to win against tough competition, you'd better plan on learning much more than these articles have covered. Besides, you don't think I'd give away ALL my secrets, do you? I STILL WANT TO WIN!

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Another couple of good articles found http://denniswoo.multiply.com/journal/item/41 - .

Autocross Tips

by Randy Chase

1. As soon as you pass the start line, you are only losing time. Minimize how much time you lose. It's not just going faster, it's spending less time on the course.

2. The trick is to drive 10/10ths. A novice will drive 7/10ths and then not realize that they went to 13/10ths. Learn the edge and drive it. That may mean some cones get hit and you spin. It's what teaches you where 10/10ths is.

3. There are fast parts and there are slow parts. Learn the difference.

4. Don't square off the corners and point and shoot drive. A lot of corners are parts of smooth arcs you can make. It's faster to drive a smooth arc than a short straight and two jerky turns.

5. Be aggressive in chicanes. Attack them, stay in front of the turns and as straight as you can. Getting "behind" in a chicane is a bad thing.

6. Doing this well means being smooth. Being smooth DOES NOT mean you are slow. To drive the car smoothly may require controlled chaos in the car. Fast hand and foot movements do not mean you are not smooth.

7. Know your line you intend on driving. Understand it. Look for it. If you drive such that you are forcing yourself off that line, you made a mistake and need to slow down. The line is everything, unless you are wrong about where the line is...then you need to change your mind.

8. Look ahead to where you want to exit the turn. Adjust your speed into the corner to make sure your car will be on the right spot when your exit the corner.

9. It's better to corner under acceleration than braking. Brake earlier and then get on the throttle as quick as you can.

10. The earlier throttle points will be faster. Give up the end of the straight to make your corner exit faster. That speed coming out of the corner will carry thru the whole straight following the corner.

11. Do not try to save runs. If you get screwed up, go off course or mow down cones. This saves tires.

12. Understeer is often caused by going in to a corner too hot. To reduce understeer, straighten out the steering and/or reduce throttle input.

13. A lift or quick stab at the brakes can cause the front of the car to weight and allow better turn in.

14. Alignments are important.

15. If you start going slower or are less succesful than you should be, check the car. Sometimes things change and it's hard to notice.

16. Seat time is important.

17. Autocross deliberately. Try to drive deliberately. Not just reacting...but control the steering and drive the line. Then do it faster.

18. Don't worry about long lists of tips. Work on one or two things at a time. Don't try to adjust everything, put in a new swaybar and struts, try out Hoosiers, and decide to use left foot braking all in one weekend. Make changes one at a time and see how they feel.

19. There are many ways to setup your car and your driving can accomodate them. Spend more time on your driving than your car setup. Human nature is that it's easier to point to your car, or the classing, or maybe someone else is cheating, or they spent more. But the biggest variable in autocrossing is still always the driver.

20. WALK THE COURSE!!! If your region or event allows walking of the course, DO IT! While you are walking, try to get with a more experienced autocrosser and just listen to him/her. I say listen because if you tell them you want to walk with them for tips etc. they will tell you everything you would otherwise be wondering about. Also ask questions, tell the person you are walking with what kind of car/tires you will be on etc. Don't be suprised if the person you are walking with says this is a 3rd gear turn without a doubt, and then he/she turns to you and says "2nd in your car". This will save you the hassle and confirm what you may have already thought. While walking the course decide whether turns are "fast in/slow out" or "slow in/fast out". Handling these turns in the proper way is often what seperates trophy positions from the "packers"

21. LEARN! how to left foot brake in your car. Autocrossing is all about time, and if you have to lift your foot off the gas just to tap the brake with the same foot, you could have saved some time if you used that "dead' foot that is lying on the floorboard. Hundreds/thousandths of seconds can/will make a difference!

22. Ask lots and lots of questions. Most autocrossers are more than willing to help. This is especially true if you are in a stock car and are asking someone that drives the same car in SM/STS/ or street prepared. They will help all they can since you are not in danger of beating them. However you will still be amazed how even a guy in your class in the same car will tell you what tire pressures he is running etc. Autocrossing is as much about competition and ensuring you come back again for a "2/5/10 car class" as anything and autocrossers know this. They will help!

23. If you are beginning to autocross regionally, do at least 1 divisional and if a national is anywhere near you do one of those too. A national is quite the different monster, however if you are a beginner you can set good goals, see great cars, awesome drivers and learn a ton!

24. Only run as much gas as you need for the event. Gas weighs about 8 pounds a gallon. I used to run 2 gallons for a 3 run event, or just as much as I thought I needed. Less gas=less weight!!!! Also if you can help it, spray every bit of windshield wiper fluid out of your car before you wash it to take it to the autocross. Again WEIGHT! You would be suprised some cars can nearly hold 2 gallons, or 16 pounds of washer fluid. And if you have just visited the neighborhood jiffy lube, chances are your tank is full.
http://www.dmvrscca.org/topten.htm" target=blank rel=nofollow>


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ANDY'S TOP TEN AUTOX DRIVING TIPS

By Andy Hollis

(Andy is a multiple National Solo Champion and an instructor for the Evolution Solo School)

1]  Position first, then speed. Positioning the car perfectly is more important than trying to attain the highest potential speed. For example, you will drop more time by correctly positioning the car nearer to slalom cones than you will by adding 1 or 2 MPH in speed. Same with sweepers (tight line). Same with 90-degree turns (use all of the track). Also, position is a prerequisite for speed. If you are not in the correct place, you will not be able go faster. Or at least not for very long!

2]  Turn earlier...and less. To go faster, the arc you are running must be bigger. A bigger arc requires less steering. To make a bigger arc that is centered in the same place, the arc must start sooner (turn earlier).

3]  Brake earlier...and less. Waiting until the last possible second approaching a turn and then dropping anchor at precisely the correct place so that the desired entry speed is reached exactly as you come to the turn-in point is quite difficult to execute consistently. Especially when you consider that you get no practice runs on the course, and the surface changes on every run, and you aren't likely to be in exactly the same position with the same approach speed on every run, etc. Better to start braking a little earlier to give some margin of error. And by braking less you can either add or subtract braking effort as you close in on the turn-in point. This will make you consistent and smooth.

4]  Lift early instead of braking later. Continuing with the philosophy of #3, when you need to reduce speed only a moderate amount, try an early lift of the throttle instead of a later push of the brake. This is less upsetting to the car, is easier to do and thus more consistent, and allows for more precise placement entering the maneuver (remember #1 above).

5]  Easier to add speed in a turn than to get rid of it. If you are under the limit, a slight push of the right foot will get you more speed with no additional side effects. On the other hand, if you are too fast and the tires have begun slipping, you can only reduce throttle and wait until the tires turn enough of that excess energy into smoke and heat. Don't use your tires as brakes!

6]  Use your right foot to modulate car position in constant radius turns, not the steering wheel. In a steady state turn, once you have established the correct steering input to maintain that arc, lifting the throttle slightly will let the car tuck in closer to the inside cones. Conversely, slightly increasing the throttle will push the car out a bit farther to avoid inside cones. It is much easier to make small corrections in position with slight variations in the tires' slip angle (that's what you are doing with the throttle) than with the steering wheel.

7]  Unwind the wheel, then add power. If the car is using all of the tire's tractive capacity to corner, there is none left for additional acceleration. At corner exit, as you unwind the wheel, you make some available. If you do not unwind the wheel, the tire will start to slide and the car will push out (see #6 above).

8]  Attack the back. For slaloms (also applicable to most offsets), getting close to the cones is critical for quick times (see #1). To get close, we must move the car less, which means bigger arcs. Bigger arcs come from less steering and require earlier turning (see #2). Now for the fun part... When you go by a slalom cone and start turning the steering wheel back the other way, when does the car start to actually change direction? Answer: When the wheel crosses the center point (Not when you first start turning back!) How long does that take? If you are smooth, it takes .25 - .5 seconds. Now, how long is a typical person's reaction time? Answer: about .5 seconds. Finally, how long does it take to go between slalom cones? Answer: Typically on the order of 1 second. Given all of that, your brain must make the decision to begin turning the steering wheel back the other way just *before* you go by the previous cone!!

Since this is a mental issue, a good visualization technique to get used to this is to think about trying to run over the back side of each slalom cone with the inside rear tire of the car. To hit it with the rear tire (and not the front), the car must be arcing well before the cone and the arc must be shallow. Attack the back!

9]  Hands follow the eyes, car follows the hands. 'Nuf said.

10]  Scan ahead, don't stare. Keep the eyes moving. Looking ahead does not mean staring ahead. Your eyes must be constantly moving forward and back, and sometimes left and right. Glance forward, glance back. Your brain can only operate on the information you give it.

Bonus Tip:  Don't forget the stuff in between the marked maneuvers! Too often we think of a course as series of discrete maneuvers. There is typically more to be gained or lost in the areas that are in between. Pay special attention to the places where there are no cones.

-------------------------------------------------------------------



Posted By: Romeo
Date Posted: 11 October 2010 at 5:21pm
For helmets, I found the motorcycle site LeatherUp.com (Not a kinky porn site, I promise) very reasonable. In fact, going to be getting a new helmet from there. =)

-------------
Never shift into reverse without a back-up plan.


Posted By: Bassman
Date Posted: 11 October 2010 at 6:22pm

Originally posted by Romeo Romeo wrote:

For helmets, I found the motorcycle site LeatherUp.com (Not a kinky porn site, I promise) very reasonable. In fact, going to be getting a new helmet from there. =)

Just make sure it's the right one...if you plan to do a track day you need more than a M class



-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Romeo
Date Posted: 11 October 2010 at 9:59pm
Autocross and snowmobiling are the only two uses I have for a helmet.

-------------
Never shift into reverse without a back-up plan.


Posted By: Patrick
Date Posted: 12 October 2010 at 1:14am

Deleted and posted elsewhere...

 



Posted By: Bassman
Date Posted: 12 October 2010 at 6:38pm
The style of helmet has nothing to do with the rating:)...remember all the posts about SA2000, etc...search and read up:)

-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Patrick
Date Posted: 12 October 2010 at 6:51pm

Originally posted by Bassman Bassman wrote:

The style of helmet has nothing to do with the rating:)...

Brian, with no quote in your post, I'm not sure who that was addressed to or what exactly it was keying on.

In case it was me, I removed the word "motorcycle" in my reference to M rated helmets in my last post (although it seems to me that motorcycle helmets are indeed rated "M" and not "SA" from the little I know about them).

 



Posted By: Bassman
Date Posted: 12 October 2010 at 7:18pm

Originally posted by Romeo Romeo wrote:

Autocross and snowmobiling are the only two uses I have for a helmet.

This one, if he MAY even consider a track day, a M class helmet won't do...whether a open/full face



-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Patrick
Date Posted: 12 October 2010 at 7:33pm
Originally posted by Bassman Bassman wrote:

Originally posted by Romeo Romeo wrote:

Autocross and snowmobiling are the only two uses I have for a helmet.

This one, if he MAY even consider a track day, a M class helmet won't do...whether a open/full face

Yeah, I agree. It seems a little short-sighted to buy an "M" rated helmet and then never being able to use it for a track day at a place like Mission Raceways.

 



Posted By: Bassman
Date Posted: 12 October 2010 at 7:46pm

Ask Austin, get into Autox, you have to try a track day, then you can really enjoy your car...whole other world though...my major goal for 2011 is a trip with PCA to OPR http://www.oregonraceway.com/ - http://www.oregonraceway.com/

Once you drive there, Mission is never the same...lol, each year a new goal



-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Romeo
Date Posted: 12 October 2010 at 9:47pm
Originally posted by Patrick Patrick wrote:

Originally posted by Bassman Bassman wrote:

Originally posted by Romeo Romeo wrote:

Autocross and snowmobiling are the only two uses I have for a helmet.

This one, if he MAY even consider a track day, a M class helmet won't do...whether a open/full face

Yeah, I agree. It seems a little short-sighted to buy an "M" rated helmet and then never being able to use it for a track day at a place like Mission Raceways.

 


Mission's too expensive, no interest in it.

-------------
Never shift into reverse without a back-up plan.


Posted By: Patrick
Date Posted: 12 October 2010 at 9:53pm
Originally posted by Romeo Romeo wrote:

Originally posted by Patrick Patrick wrote:

Originally posted by Bassman Bassman wrote:

Originally posted by Romeo Romeo wrote:

Autocross and snowmobiling are the only two uses I have for a helmet.

This one, if he MAY even consider a track day, a M class helmet won't do...whether a open/full face

Yeah, I agree. It seems a little short-sighted to buy an "M" rated helmet and then never being able to use it for a track day at a place like Mission Raceways.


Mission's too expensive, no interest in it.

So which "M" rated helmet you going to buy?

 



Posted By: Romeo
Date Posted: 13 October 2010 at 12:28am

http://www.leatherup.com/p/Motorcycle-Helmet-Closeouts/THH-TS-41-Screaming-Skull-Matte-Motorcycle-Helmet/90098.html - http://www.leatherup.com/p/Motorcycle-Helmet-Closeouts/THH-T S-41-Screaming-Skull-Matte-Motorcycle-Helmet/90098.html

That one. Has a breather vent, but I'll need to swap over a fogless visor for winter months.



-------------
Never shift into reverse without a back-up plan.


Posted By: Bassman
Date Posted: 13 October 2010 at 6:22am
Nice helmet...so no intent to drive on the track?...nice helmet:)

-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Romeo
Date Posted: 13 October 2010 at 7:51am
Nah, no track duty until I'm far more stabilized in finances. I need to worry about schooling, saving up for a place and giving Gretchin a little love here and there. It is a pretty flambouyant lid though, wont be forgetting that one any time soon.

-------------
Never shift into reverse without a back-up plan.


Posted By: Bassman
Date Posted: 13 October 2010 at 7:52am
Understandable...and the money it takes to treat the ladies...it all adds up:)

-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Romeo
Date Posted: 13 October 2010 at 7:58am
Yes it does. Luckily, she's my sugar mama.

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Never shift into reverse without a back-up plan.


Posted By: Colby
Date Posted: 17 October 2010 at 8:12pm
I just found this:
http://milehighfieros.8.forumer.com/viewtopic.php?t=966 - http://milehighfieros.8.forumer.com/viewtopic.php?t=966


-------------
88 Formula 5 speed



Posted By: Bassman
Date Posted: 17 October 2010 at 8:17pm
Nice...created a suspension header

-------------
Brian (Bassman)

86 GT Fastback 3.2L

2013 Mazda3 Sport GS SkyActive

[IMG]http://i170.photobucket.com/albums/u243/Bassman68/BassmanSignature.png">


Posted By: Colby
Date Posted: 17 October 2010 at 8:23pm
You should sort the other "Colby's Suggestions" into the other headers too. And also, "handling" might be more correct since there's more discussed than just suspension.


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88 Formula 5 speed



Posted By: Colby
Date Posted: 14 December 2010 at 3:49pm
I've recently discovered a bunch of articles on the Grassroots Motorsports website:
http://grassrootsmotorsports.com/articles/ - http://grassrootsmotorsports.com/articles/


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88 Formula 5 speed




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